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You won't find Tony Hawk's Pro Skater 1 + 2's real-world skaters, but that's okay.
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Altogether, the characters give OlliOlli World an endearing face, something that the previous series entries lacked. Finally, there’s Dad, who owns the Rad Dad skate shop where you pick up cosmetic items (it wasn't available in the demo build). Suze is a filmmaker, the personification of the new Photo Mode. Chiffon, a psychic, acts as a checkpoint. The burly Gnarly Mike offers course challenges to increase your score. There’s a squad of diverse skateboarders who introduce you to the various parts of the OlliOlli World experience. With this new look comes personality-filled characters.
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It’s a cartoon world full of elongated limbs and stretched smiles, where you’ll grind past rotund bumblebees and soft drinks. Instead of using sprites, OlliOlli World has a 3D, bubblegum-style aesthetic. The regions sport different color palettes and environmental clutter, but they share OlliOlli World’s new look. The game’s promotional art highlights more levels to come: Burntrock, a desert wasteland of old bones and cacti Los Vulgas, a Las Vegas-style zone of bright lights and ancient pyramids and Sketchside, a decayed industrial zone. You’ll cruise across five themed regions, two of which were available in my demo build: Sunshine Valley (beachside fun, with tourists, boardwalks, and bodybuilding pigeons) and Cloverbrook (a haunted forest where old skateboards return to where they were born). While OlliOlli and OlliOlli 2’s tracks featured random pixel art, Radlandia gives OlliOlli World a cohesive visual style. The $29.99 OlliOlli World drops you into Radlandia, a funhouse mirror version of our reality.
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Just a few minutes with the OlliOlli World demo convinced us that series fans should keep their eyes on this PC game when it launches later this year.
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OlliOlli 2: Welcome to Olliwood added manuals that let you create huge trick chains across entire levels. With the upcoming OlliOlli World, Roll7 combines the previous games’ simple control schemes with a vastly expanded world, new visual flair, and fun characters. OlliOlli was an endless runner-you only stopped when you ate pavement-that tasked you with surviving obstacle courses and pulling off sick tricks. Each asset drips with personality in order to create a wonderful world, viewed under a hallucinogenic lens.In 2014, developer Roll7 burst onto the gaming scene with OlliOlli, a different take on skateboarding video games. However, the moment I saw the game in front of me, all worries bailed. The drastic leap from minimalist, pixel-based design to vibrant Cartoon Network-esque characters didn’t sit well with me. I’ll be honest, when I saw the reveal trailer, I wasn’t stoked about the art style. Challenges refresh daily and come equipped with some rad cosmetic items. As well as this, there is the Gnarvana League where you can skate against others to attain the highest score on a run. This is a great way to unlock additional ‘mastery’ objectives on your quest to become the G.O.A.T.
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With this comes a unique code that can be shared so you can compete across platforms. The Gnarvana Portal lets you determine the parameters of a level, such as the difficulty and length before you hit the course to perfect your craft. OlliOlli World includes an asynchronous multiplayer mode to keep you coming back for more. These thrilling segments are incredibly implemented and will keep you on the edge of your seat every time. Similar to that of a Donkey Kong mine cart sequence, platforms can break, requiring you to quickly alter your route. This truly shines in the frantic and more cinematic sequences where the camera follows the action. Slowly the viewpoint drifts away, emphasizing the enormity and complexity of the environment. While the game still has the same premise, levels twist and turn and are perfectly accentuated by the dynamic camera. Stepping away from its predecessors, stages are no longer a left-to-right affair. As a result, you will constantly experiment to find new content and your perfect run. For some paths, you can simply hit a button to divert, whilst others are more discreet requiring you to grind a particular rail to veer in a new direction and possibly uncover a side mission on the way. Each area is masterfully designed housing multiple routes that will allow you to rack up high scores.