- #Supertuxkart hd install#
- #Supertuxkart hd software#
- #Supertuxkart hd code#
- #Supertuxkart hd series#
#Supertuxkart hd install#
Note: To avoid confusion between releases and versions, refer to this table: Visual Studio Releaseīuilding SuperTuxKart on Windows (from PowerShell/Command line)ĭownload and install Visual Studio from here: Visual Studio - Download, the free Visual Studio Community edition works fine.ĭownload a source package from either SuperTuxKart 0.9.2 download area - or - Source Control Open the 'Build' menu and select 'Build Solution' or, press the default keyboard shortcut: CTRL + SHIFT + B to build the solution.In the 'Solution Explorer', right click on the supertuxkart project and select "Set as StartUp project".Navigate to your build directory and open the SuperTuxKart.sln file Visual Studio will now load the solution.CMake will then ask you about your version of Visual Studio.Ĭonfirm your selection Please look at the table below to avoid confusion between version numbers and releases of Visual Studio ĬMake will begin creating the required files for the build in the directory. Press 'Configure' CMake will ask you if it is OK to create the aformentioned directory, press Yes.Download CMake from here: CMake - download page, install it once CMake is installed, double click on the CMake icon on your desktop, and point it towards your stk-code directory in the 'Where is the source code' field, and point it to a directory called build or bld inside the stk-code directory.Or SuperTuxKart on GitHub - Dependencies, and unpack it then, copy the dependencies directory from either the windows or the windows_64bit directories into the stk-code directory, rename it to dependencies-64bit if you want to compile a 64bit build. Download the Windows dependencies package from either SuperTuxKart download area: Dependecies.Note: If you downloaded the source package from here: - Source Control, then both stk-code and stk-assets must be in the same directory, otherwise the build can result in failure Download the SuperTuxKart source package from either SuperTuxKart download area - or - Source Control, and unpack it.
![supertuxkart hd supertuxkart hd](https://touchit.sk/wp-content/uploads/2019/04/tux_kart_ti_nowat-702x336.jpg)
The free Visual Studio Community edition works fine.
![supertuxkart hd supertuxkart hd](http://2.bp.blogspot.com/-BoKdntAtVfk/VbBIV_4EaNI/AAAAAAAACXg/4iGrmlgrS7Y/s1600/stk5.png)
Location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.:Ĭmake. the data files willīe written to /usr/local/share/games/supertuxkart, the executable The default install location is /usr/local, i.e.
#Supertuxkart hd code#
In order to build SuperTuxKart from source, you'll need both the code and the assets (See for more information): The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously). 3D coordinatesĪ reminder for those who are looking at the code and 3D models: Information about the licenses for the artwork is contained in data/licenses.
#Supertuxkart hd software#
The software is released under the GNU General Public License (GPL) which can be found in the file COPYING in the same directory as this file.
#Supertuxkart hd series#
![supertuxkart hd supertuxkart hd](https://i.ytimg.com/vi/kjlva9DDJLk/maxresdefault.jpg)
Instructions can be found on the in-game help page. It focuses on fun and not on realistic kart physics.